So what is the metaverse? It is any three-dimensional digital space in which people can interact with the virtual environment and with each other.
Want a history of these spaces? The idea of a 3D virtual space dates back to an entertaining optical illusion people experienced when viewing stereographic images invented in the early 20th century. The first use of the term “metaverse” to describe such an experience was made by science fiction writer Neal Stephenson in 1992.
But to fully understand how young designers can now use the metaverse, an online game session might be the best teaching tool. In fact, the more advanced the game design, the more you will be able to test for yourself the types of user interactions (or ways of changing, creating and reacting to the digital space).
For example, if you’ve ever logged into multiplayer gaming platforms such as Roblox or Epic Games’ Fortnite, you’ve already practiced designing an avatar that represents you in a virtual space, and you may have Even be designed your own room, a house or a small world in the metaverse using design tools. In this case, you also know what it’s like to communicate with other players’ avatars and invite or follow them to adjacent 3D areas and online “rooms”. If you have used digital money to buy, sell and trade items with other players, you have created unique virtual items in the form of these digital files, which may have real value as non-fungible tokens , or NFT.